

If the load screen hangs at 43%, the memory leak could be causing it. However, this is visually less desirable and best used specifically for the purpose of generating companion weapons. This should stop NPC's from appearing when you don't want them to, including companions. Simplify the process greatly by lowering the render range. This also makes combat testing much easier. For example, if you spawn Arx with a Flamethrower and want to keep trying for something else, make a backup save named "Flamethrower" just in case. Most importantly: Use named saves, don't rely on Quick/Autosaving and keep this map handy.
ELEX 2 HANDED FIRE SWORD HOW TO
Tips on how to start the generation process while maintaining control of the outcome.

If you want to be a Cleric (Lightning DoT) it's a good idea to get a poison sword on Caja, therefore. Avoid using the same element as your companion. Note that all companion weapons become vastly more powerful as the player levels up, and that Damage-over-Time (DoT) effects from the same element never stack. Unless you're min-maxing or neurotic like me it's best not to worry about companion weapons too much, as CRONY is arguably the best companion from a practical perspective and he always gets the same weapon. Quick tl dr for those not interested in the text-wall: The weapon generation process takes a lot of effort. So, does anyone know what the possible weapons are? This post is an attempt to collect and share information regarding this process and the possible outcomes. Companion weapons are randomized when they first appear in sight range, and it's possible to manipulate what they get by saving and loading a bunch of times.
